POV-Ray : Newsgroups : povray.unofficial.patches : isosurface bug? : Re: isosurface bug? Server Time
2 Sep 2024 04:15:31 EDT (-0400)
  Re: isosurface bug?  
From: hall
Date: 14 May 2000 20:54:24
Message: <391f4ac0@news.povray.org>
Well, I tried the previously listed code, and (very strangely) it started
working as expected.  But the following listing is not working on my windows
version of MegaPOV:

#version unofficial MegaPOV 0.4;
#include "colors.inc"
light_source { <0,0,-8> 1}
camera { location <0,0,-5> look_at <0,0,0> }
#declare a=function{sqr(x)+sqr(y)+sqr(z)}
isosurface
{
 function {a(x,y,z)}
 contained_by{sphere {0,4}}
 threshold 1
 pigment{color rgb <1,1,1>}
}

Is this my computer acting up, or is it MegaPOV, or am I just losing it?

Quadhall -- the puzzled.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.